
It's equally enjoyable strolling around inside as well.

The sabre cat who attacked me while I was trying to take pictures of it didn't seem particularly impressed, though.

According to the modder, the city was abandoned ages ago and then rebuilt just before the Oblivion Crisis. With its back to the mountains and its looming walls, it's an impressive and imposing sight. There's no custom voice acting, which isn't really a problem - sometimes custom voices can be a little distracting.Īfter gazing appreciatively at Amol, I snuck away (with my pockets clanking with their gold) and moved on to Blackmoor Fortress (Black Moor in the original game), west of Whiterun. There are a number of new NPCs, from simple guards to townsfolk with personalized stories. Built right into the snowy cliffside, it sports a smattering of buildings and points of interest, including a treasury that even the most noble and heroic of Dragonborn will immediately want to burglarize. My first stop on the historical tour of Skyrim was Amol City, between Windhelm and Winterhold.

Plus, they fit in wonderfully with the surrounding landscape, giving the impression they've always been there even if you've never seen them before. I think the modder has done a wonderful job in that respect: the new locations are lovely, creatively designed, and bustling with NPC activity. A lot of effort has been made to ensure the new cities are both lore-friendly and fit in with Skyrim's aesthetic.
