But in 1977, it was made clear in a dark theater that it was one of the most fearsome dictatorships in the galaxy.
If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.When the iconic yellow print crawled up the screen during the opening of Episode IV: A New Hope, no audience member had ever heard of the evil Empire. Shields Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Overkill damage is caused by the ability, not the die roll. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena.
Overkill Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. Inspiration Inspiration: An isolated, static ability that means, "Each of your other units in this arena gets +10 speed, +1 power, and +1 health."
Keywords Damage Control Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."